Vaga de parceiro

Game Designer - Teófilo Otoni / MG

Disponível para Assinantes
Salvar nos Favoritos
  • Compartilhe:

Detalhes da Vaga

  • Escolaridade Não Informado
  • Segmento Não Informado
  • Salário Não Informado
  • Área de AtuaçãoDiversos / Outros

O que você irá fazer

  • Our model is designed to produce highly engaging, repeatable, and scalable casual card and board games.
  • We focus on fast execution, data-driven decisions, and efficiency.
  • The Role Were looking for a product-minded game designer to own the core gameplay experience for our new game development team.
  • Your job is to make the most engaging version of a game firstbefore layering in monetization or meta-features.
  • Youll report directly to the COO and work with a small, fast-moving team to ship 3-4 high-quality core games per year.
  • What Youll Do Own core gameplay designloops, progression, and mechanics.
  • Focus on engagement firstbefore monetization or retention systems.
  • Collaborate with engineers & UI / UX designers to build, test, and refine mechanics.
  • Run structured AB tests on FTUE flows, AI behavior, and control schemes.
  • Iterate quickly based on datanot gut instinct.
  • Work within WildCards modelleveraging existing tech stacks for scalable success.
  • Who You Are You thrive in fast-paced environments where execution matters more than endless brainstorming.
  • You know how to make a game feel great without overcomplicating it.
  • You move fast but smart, testing and refining without over-engineering.
  • You focus on what engages players, not just what looks cool.
  • You have a strong product mindset, balancing creativity with execution.
  • You understand F2P retention loops and how to design for replayability.
  • Willing to report to and collaborate with someone in Seattle, while most of the team is in Europe.
  • Must-Have Skills 3+ years in Product Management or Game Design (hybrid experience preferred).
  • Proven track record designing and optimizing core gameplay.
  • Strong data mindsetcomfortable with AB tests, telemetry, and retention metrics.
  • Experience in casual F2P games, with a focus on gameplay and session design.
  • Comfortable working flexibly with Seattle time zones (Turkish evenings, US mornings).
  • Bias for executionyou iterate, refine, and ship fast without perfectionism getting in the way.
  • Bonus Points Experience with casual board & card games (Dominoes, Spades, Solitaire, etc.
  • ).
  • Knowledge of AI opponent design or procedural difficulty tuning.
  • Background in economy and monetization design, even if this role is gameplay-focused.

Informações Adicionais

  • Quantidade de Vagas 1
  • Jornada Não Informado